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Old Jul 15, 2006, 06:25 AM // 06:25   #1
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Default How Deep Wound Works

Many players are familiar with the mechanics of focus swapping, but I see few players that truely understand the mechanics of Deep Wound.

This is how deep wound and temporary hit points work. No temporary hit points are free. When your maximum HP drops it always comes off the bottom like it is damage. This mean with deep wounds that 20% HP reduction is effectively damage. In addition the bar does not properly resize until the next attack. This makes the deep wound damage look like it all applies on the next hit.

Example:
You strike a 500/500 target for 50 damage and cause a deep wound. Your target takes 50 damage reducing him to 450/500. Deep wound is then applied reducing him to 350/400. However it still looks like he has 450/500 HP.

You strike again for 50 damage. The bar resizes and he drops to 300/400 HP. However it looks like he takes the 150 damage all at once. This is very useful for spikes of damage.

Thus with a Sever, Gash, Final combo the damage is spread out over the three hits. However it looks like the player takes 200+ damage all at once. This is why deep wound is the best condition in the game and downright scary.

When endure runs out the mechanics work the same way as deep wound application. It is like you take 300 damage when you 300hp endure runs out.
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Old Jul 15, 2006, 07:00 AM // 07:00   #2
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Is it really true that the HP reduction is capped at 100 hp?
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Old Jul 15, 2006, 07:00 AM // 07:00   #3
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Educational and well-written.
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Old Jul 15, 2006, 07:41 AM // 07:41   #4
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A flowing tidbit of extremely useful information, as usual. Though, I'd like to make a contribution:

Deep wound also reduces the amount of healing the target recieves after the condition is applied. But, by how much?

Healing the deep wound does the opposite effect of applying it - a "heal spike," if I may.

**EDIT: Sticky! Sticky!
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Old Jul 15, 2006, 07:59 AM // 07:59   #5
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Yes deep wound's 20% caps at max 100, so anything above 500HP.
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Old Jul 15, 2006, 08:19 AM // 08:19   #6
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well said. its nice for ppl to know how simple things work. im but too lazy to do things such as this. good work. heh
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Old Jul 15, 2006, 08:26 AM // 08:26   #7
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Quote:
Originally Posted by Byron
Deep wound also reduces the amount of healing the target recieves after the condition is applied. But, by how much?
Also 20%, unless my memory is playing tricks on me.
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Old Jul 15, 2006, 12:53 PM // 12:53   #8
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Short, sweet, to the point, informational.

Go Warskull, keep it up.
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Old Jul 15, 2006, 07:10 PM // 19:10   #9
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When *you* get deep wounded though, the numbers change immediately. But the idea is that the deep wounded player's monks don't see it coming, and then you spike him out with Final Thrust or similar.
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Old Jul 15, 2006, 07:26 PM // 19:26   #10
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Nice contribution as usual, thank you.
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Old Jul 15, 2006, 09:14 PM // 21:14   #11
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Useful info, but with respect, don't most people already understand this :s
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Old Jul 15, 2006, 11:21 PM // 23:21   #12
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Quote:
Originally Posted by art_
Useful info, but with respect, don't most people already understand this :s
Not really, not many players understand the exact mechanics of temporary HP and deepwound. I figured the 20% healing reduction was clear, but the 20% HP reduction isn't.
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Old Jul 16, 2006, 12:12 AM // 00:12   #13
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It is indeed well writen, ty for it .

I was wondering (being the noob on pvp), would someone of the PvP sources of wisdom (like yourself, Warskull *nudge nudge wink wink*) be willing/interested in writing out a "Target Calling" guide? its whats bothering me these days, yet I do realize its pretty much one of the only things that actually rely on experience, and probably cant be explained easily
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Old Jul 16, 2006, 07:06 PM // 19:06   #14
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Quote:
Originally Posted by tehlemming
Is it really true that the HP reduction is capped at 100 hp?
55 monks my friend.

In any case, although the mechanics you typed are correct, you forgot to mention one thing.

Whenever you get a deep wound, or fertile season dies, or vital blessing drops, you never go below 1 health. If you plan on killing someone by giving them a deep wound, give them a little degen to finish them off.
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Old Jul 16, 2006, 07:47 PM // 19:47   #15
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Quote:
Originally Posted by shardfenix
55 monks my friend.

In any case, although the mechanics you typed are correct, you forgot to mention one thing.

Whenever you get a deep wound, or fertile season dies, or vital blessing drops, you never go below 1 health. If you plan on killing someone by giving them a deep wound, give them a little degen to finish them off.
Or just hit or wand them.
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Old Jul 16, 2006, 09:11 PM // 21:11   #16
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Degen doesn't always kill on the spot even when they're at 1 health. It's kind of weird. Direct damage will, though.

Deep Wound, unlike morale and DP is calculated off your current max health, which is why 55's can get Sever-Gashed and not got impaled on aatxe horns.
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Old Jul 17, 2006, 04:20 AM // 04:20   #17
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Quote:
Originally Posted by shardfenix
55 monks my friend.

In any case, although the mechanics you typed are correct, you forgot to mention one thing.

Whenever you get a deep wound, or fertile season dies, or vital blessing drops, you never go below 1 health. If you plan on killing someone by giving them a deep wound, give them a little degen to finish them off.
this isnt really true, if it were, then Iway FS EoE bomb wouldnt work. but Iway FS EoE bomb does work, rendering your statment somewhat of a falacy
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Old Jul 17, 2006, 07:38 AM // 07:38   #18
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EoE can cause your health to go below 1 i.e. kill you
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Old Jul 17, 2006, 08:06 AM // 08:06   #19
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Quote:
Originally Posted by socrlax24
this isnt really true, if it were, then Iway FS EoE bomb wouldnt work. but Iway FS EoE bomb does work, rendering your statment somewhat of a falacy
EoE makes u take dmg. taking dmg can kill you

sometimes degen doesnt.. its somewhat of a bug i suppose, its been very often that I am poisoned/burning or conjure-nightmare'd (^_^) and just stay at 1 hp. and then, if i use say heal sig, i die.. sounds like a dumb loop at some line of the code
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Old Jul 17, 2006, 08:19 AM // 08:19   #20
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Never seen that happen from degen. Occasionally my health will stay at 1 for about a 1s period before I die from degen, but I always die shortly after I hit 1 HP. I assume that's just lag between the health the client is displaying and the server.

The only time I've seen what FB said duplicated is when using superior runes. If you put on a superior rune while you're at low health, you'll go below 1 HP but won't die. If you get a heal after that time you will die if you're still below 1 HP after the heal. Can be pretty entertaining to kill someone with a Word of Healing, but that's the only situation I've seen this repeated.
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