Jul 15, 2006, 06:25 AM // 06:25
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#1
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Site Contributor
Join Date: Jul 2005
Guild: [out]
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How Deep Wound Works
Many players are familiar with the mechanics of focus swapping, but I see few players that truely understand the mechanics of Deep Wound.
This is how deep wound and temporary hit points work. No temporary hit points are free. When your maximum HP drops it always comes off the bottom like it is damage. This mean with deep wounds that 20% HP reduction is effectively damage. In addition the bar does not properly resize until the next attack. This makes the deep wound damage look like it all applies on the next hit.
Example:
You strike a 500/500 target for 50 damage and cause a deep wound. Your target takes 50 damage reducing him to 450/500. Deep wound is then applied reducing him to 350/400. However it still looks like he has 450/500 HP.
You strike again for 50 damage. The bar resizes and he drops to 300/400 HP. However it looks like he takes the 150 damage all at once. This is very useful for spikes of damage.
Thus with a Sever, Gash, Final combo the damage is spread out over the three hits. However it looks like the player takes 200+ damage all at once. This is why deep wound is the best condition in the game and downright scary.
When endure runs out the mechanics work the same way as deep wound application. It is like you take 300 damage when you 300hp endure runs out.
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Jul 15, 2006, 07:00 AM // 07:00
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#2
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The Hotshot
Join Date: May 2006
Location: Honolulu
Guild: International District [id多]
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Is it really true that the HP reduction is capped at 100 hp?
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Jul 15, 2006, 07:00 AM // 07:00
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#3
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Desert Nomad
Join Date: Mar 2005
Location: Canada, eh?
Guild: Legion Of Valhalla
Profession: E/
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Educational and well-written.
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Jul 15, 2006, 07:41 AM // 07:41
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#4
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Desert Nomad
Join Date: Feb 2006
Location: USA: liberating you since 1918.
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A flowing tidbit of extremely useful information, as usual. Though, I'd like to make a contribution:
Deep wound also reduces the amount of healing the target recieves after the condition is applied. But, by how much?
Healing the deep wound does the opposite effect of applying it - a "heal spike," if I may.
**EDIT: Sticky! Sticky!
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Jul 15, 2006, 07:59 AM // 07:59
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#5
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Jungle Guide
Join Date: Feb 2006
Guild: Striking Distance
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Yes deep wound's 20% caps at max 100, so anything above 500HP.
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Jul 15, 2006, 08:19 AM // 08:19
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#6
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Wilds Pathfinder
Join Date: Oct 2005
Location: pit of brimstone
Guild: Squad Six Six Six [ssss]
Profession: A/Me
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well said. its nice for ppl to know how simple things work. im but too lazy to do things such as this. good work. heh
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Jul 15, 2006, 08:26 AM // 08:26
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#7
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Desert Nomad
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Quote:
Originally Posted by Byron
Deep wound also reduces the amount of healing the target recieves after the condition is applied. But, by how much?
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Also 20%, unless my memory is playing tricks on me.
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Jul 15, 2006, 12:53 PM // 12:53
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#8
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Forge Runner
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Short, sweet, to the point, informational.
Go Warskull, keep it up.
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Jul 15, 2006, 07:10 PM // 19:10
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#9
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Desert Nomad
Join Date: Nov 2005
Location: US
Profession: R/Mo
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When *you* get deep wounded though, the numbers change immediately. But the idea is that the deep wounded player's monks don't see it coming, and then you spike him out with Final Thrust or similar.
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Jul 15, 2006, 07:26 PM // 19:26
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#10
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I'm back?
Join Date: Sep 2005
Location: Here.
Guild: Delta Formation [DF]
Profession: W/E
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Nice contribution as usual, thank you.
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Jul 15, 2006, 09:14 PM // 21:14
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#11
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Jungle Guide
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Useful info, but with respect, don't most people already understand this :s
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Jul 15, 2006, 11:21 PM // 23:21
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#12
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Site Contributor
Join Date: Jul 2005
Guild: [out]
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Quote:
Originally Posted by art_
Useful info, but with respect, don't most people already understand this :s
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Not really, not many players understand the exact mechanics of temporary HP and deepwound. I figured the 20% healing reduction was clear, but the 20% HP reduction isn't.
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Jul 16, 2006, 07:06 PM // 19:06
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#14
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Banned
Join Date: Dec 2005
Guild: Il Power Overwhelming Il [HaX]
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Quote:
Originally Posted by tehlemming
Is it really true that the HP reduction is capped at 100 hp?
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55 monks my friend.
In any case, although the mechanics you typed are correct, you forgot to mention one thing.
Whenever you get a deep wound, or fertile season dies, or vital blessing drops, you never go below 1 health. If you plan on killing someone by giving them a deep wound, give them a little degen to finish them off.
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Jul 16, 2006, 07:47 PM // 19:47
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#15
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Forge Runner
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Quote:
Originally Posted by shardfenix
55 monks my friend.
In any case, although the mechanics you typed are correct, you forgot to mention one thing.
Whenever you get a deep wound, or fertile season dies, or vital blessing drops, you never go below 1 health. If you plan on killing someone by giving them a deep wound, give them a little degen to finish them off.
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Or just hit or wand them.
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Jul 16, 2006, 09:11 PM // 21:11
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#16
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Desert Nomad
Join Date: Nov 2005
Location: US
Profession: R/Mo
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Degen doesn't always kill on the spot even when they're at 1 health. It's kind of weird. Direct damage will, though.
Deep Wound, unlike morale and DP is calculated off your current max health, which is why 55's can get Sever-Gashed and not got impaled on aatxe horns.
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Jul 17, 2006, 04:20 AM // 04:20
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#17
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Academy Page
Join Date: Feb 2006
Location: On the computer.
Guild: We Have No Life [KiK]
Profession: Mo/
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Quote:
Originally Posted by shardfenix
55 monks my friend.
In any case, although the mechanics you typed are correct, you forgot to mention one thing.
Whenever you get a deep wound, or fertile season dies, or vital blessing drops, you never go below 1 health. If you plan on killing someone by giving them a deep wound, give them a little degen to finish them off.
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this isnt really true, if it were, then Iway FS EoE bomb wouldnt work. but Iway FS EoE bomb does work, rendering your statment somewhat of a falacy
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Jul 17, 2006, 07:38 AM // 07:38
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#18
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Lion's Arch Merchant
Join Date: Mar 2006
Guild: Black Rose Gaming [BR]
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EoE can cause your health to go below 1 i.e. kill you
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Jul 17, 2006, 08:06 AM // 08:06
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#19
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Desert Nomad
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Quote:
Originally Posted by socrlax24
this isnt really true, if it were, then Iway FS EoE bomb wouldnt work. but Iway FS EoE bomb does work, rendering your statment somewhat of a falacy
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EoE makes u take dmg. taking dmg can kill you
sometimes degen doesnt.. its somewhat of a bug i suppose, its been very often that I am poisoned/burning or conjure-nightmare'd (^_^) and just stay at 1 hp. and then, if i use say heal sig, i die.. sounds like a dumb loop at some line of the code
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Jul 17, 2006, 08:19 AM // 08:19
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#20
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I'm back?
Join Date: Sep 2005
Location: Here.
Guild: Delta Formation [DF]
Profession: W/E
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Never seen that happen from degen. Occasionally my health will stay at 1 for about a 1s period before I die from degen, but I always die shortly after I hit 1 HP. I assume that's just lag between the health the client is displaying and the server.
The only time I've seen what FB said duplicated is when using superior runes. If you put on a superior rune while you're at low health, you'll go below 1 HP but won't die. If you get a heal after that time you will die if you're still below 1 HP after the heal. Can be pretty entertaining to kill someone with a Word of Healing, but that's the only situation I've seen this repeated.
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